Well, not much really. I've put the donate button back, because I am actively working on RPGMaker Trans now. Any bribery to speed me up is greatly appreciated.
Also I believe I've managed to solve all the fundamental problems I had previously encountered with patching XP/VX games. With a bit of luck, this will get rolled out early in 2013.
Hope people have had a good year, and let's hope for a good year to come.
Monday, 31 December 2012
Friday, 28 December 2012
About Trans-locale patching...
Long story short, it ain't working.
As to why, I'm at a bit of a loss. Evidently, there's something in the file somewhere which is still in cp932 locale, but as to what exactly, I don't know. So, for now, I'm suspending work on this feature. Apologies to all who wanted it, but there's at least one RPGMaker VX game coming out in February which I would like to see translated, so my current priority is to get VX support working.
However, one nice note on this subject: XP/VX use Unicode, and hence whilst it probably won't be possible to translate 2k games to non-latin based languages for the forseeable future, once XP/VX support is in those games will be translatable to any language.
UPDATE: I've managed to get a primitive VX dumper/(sort of) assembler going. Looks like XP/VX support should be done sooner rather than later.
As to why, I'm at a bit of a loss. Evidently, there's something in the file somewhere which is still in cp932 locale, but as to what exactly, I don't know. So, for now, I'm suspending work on this feature. Apologies to all who wanted it, but there's at least one RPGMaker VX game coming out in February which I would like to see translated, so my current priority is to get VX support working.
However, one nice note on this subject: XP/VX use Unicode, and hence whilst it probably won't be possible to translate 2k games to non-latin based languages for the forseeable future, once XP/VX support is in those games will be translatable to any language.
UPDATE: I've managed to get a primitive VX dumper/(sort of) assembler going. Looks like XP/VX support should be done sooner rather than later.
Tuesday, 25 December 2012
RPGMaker Trans v1.99b
Not a big update, unfortunately, but an update to add a feature that was requested and I thought was already in.
- Unused strings are now in a fixed order, rather than the arbitrary order used before. This should make versioning using RPGMaker Trans easier.
Tuesday, 4 December 2012
Progress Report
Just figured I'd drop a progress report here...
- Trans-Locale patching: Targetted for end of year.
- RPGMaker XP/VX support: Currently investigating msgpack for Python/Ruby communication and learning some more Ruby - which is, annoyingly, pretty much required to actually unpack XP/VX files.
- ScriptableQuickAtlas: Learning QT, as my current UI toolkit, wxwidgets doesn't support some features I want on Windows.
- Speed improvements: Investigating if it's possible to use PyPy instead of vanilla Python; currently struggling with packaging. If it is possible, I'll be able to offer a much, much faster version of RPGMaker Trans.
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