Friday, 29 July 2011

Delayed: v1.95

I'm afraid I'm having some problems with getting RPGMaker Trans v1.95 out. My normal build system isn't working well, and compiling it by hand on Windows throws up some pretty crazy error messages.

Basically, it needs more time, and as I'm on a holiday from today I really don't know how much free time I'm going to get. I'll see what I can do (especially on the plane out there), and I'll be trying to get it out as soon as possible.

Sorry for anyone waiting on it, but you'll have to wait a little longer.

Thursday, 28 July 2011

Inbound: v1.95

Heads up to people who I've told "wait for version 1.95, it'll be easier to use". Well, wait is nearly over. Just needs a little more testing and packaging, then it'll be here.

ETA: 29th July.

Features: Log files generated without explicitly setting debug mode, a proper GUI.

Saturday, 16 July 2011

Big fat public warning for 3rd party tools...

If you're just a user of RPGMaker Trans, please ignore this message. Translators can look forward to a proper GUI and stuff. However, developers... please click through and read on.

Thursday, 7 July 2011

GUI Work...

Not too much done on this yet, but future versions of RPGMaker Trans will look something like this:


Plan is that you'll be able to select games from the dropdowns if there in the places that RPGMaker Trans expects them to be in now, or find them with other otherwise. Patches likewise, and if RPGMaker Trans can find the appropriate patch automatically it'll be auto selected.

And yes, the GUI might come earlier rather than later.