Saturday 31 January 2015

RPGMaker Trans v3.02 released

Another bug fix release, but this fixes the bigger of the two issues - VX games can now be translated. The error crept in due to defective code for handling Windows's case-insensitive file system.

There's still Bug #1: Target VX games can't have non-ASCII characters in their base directory.

RPGMaker Trans VX Bugs

So currently it looks as if VX support on Windows is fairly broken. For anyone who wants to track progress, look at the bug tracker. I'll be working on fixing these bugs as soon as I am able, but at present I don't really have access to a Windows development environment, which complicates things.

Friday 30 January 2015

RPGMaker Trans v3.01 Released

Quick critical bugfix release. Basically, RPGMaker Trans was looking for it's portable Ruby in the wrong location, which meant VX games were crashing (or at least if you hadn't installed Ruby 1.9.3, which is how this bug slipped by me).

Also fixed an issue with the issue tracker - somehow it had been set to private, when it should have been public. Bug reporting on Bitbucket should now work.

Wednesday 28 January 2015

RPGMaker Trans v3.0 Released Again

So, contrary to the previous post, I've now not been able to reproduce the bugs and therefore have gone back to having RPGMaker Trans v3.0 released.

Be aware that until I get to the bottom of this bug report, there is a potential for v3.0 to overwrite patch files. So back things up before doing anything substantial, although you should be doing this anyway, really.

Release announcement:
  • VX Support
  • 3.1 Patch Format for VX Games
  • Command Line Mode for advanced users or automation
  • Race Condition that could remove parts of patches

v3.0 Delayed again

So I had a quick bug report, and something is going badly wrong with the build of 3.0 I put out yesterday. Hence I've removed it until I can figure out the bug.

Tuesday 20 January 2015

Release Delayed

Release has been delayed for a bit. The reason is that I'm starting to see some odd problems - specifically, running the same patch multiple times results in some lines not being translated, but there doesn't appear to be any way of knowing what gets translated and what doesn't. Obviously, this is not desirable, so I need to get to the bottom of it.

EDIT: While I believe the above issue is probably fixed now, there are some bugs in the socket code that only manifest in Windows. Go figure.
EDIT2: And the above is also probably fixed, but one file won't unmarshal on Windows. Works fine on Linux, so I'm a little confused as to what is going on...

In other news, I'll spell out how I'll be handling the end of life for RPGMaker Trans 2.06: It'll be available until April-ish, and then it will go away.

Saturday 17 January 2015

Status, and a new Website

So, the current status of RPGMaker Trans is that I need to test it, probably fix the GUI (since the advent of CLI mode, I rarely use the GUI), and package it up for Windows, but unless I've made a catastrophic mistake somewhere version 3.0 is, to all intents and purposes, ready. Unless something goes wrong, the release will happen by Wednesday at the latest.

In other news, one of the benefits of Bitbucket is that they will host a website for you. Hence, RPGMaker Trans now has a website. It's a little bare-bones at the moment, and it is referencing version 3 which hasn't been released yet, but whatever. In the fullness of time, I'll be moving download links etc off of this blog and just having the website as the ultimate repository of RPGMaker Trans related stuff. Also, I'm fairly happy that, thanks to the CSS theme I downloaded, the website also works well on mobile phones. It's kinda neat, really.