Monday, 16 April 2012

RPGMaker Trans v1.97 Released

OK, so this release represents most of my work in the "speedy" line. It isn't all of my work, because I've only dropped the speedy patching engine into the old framework; there's other improvements I'm making in the framework which should make things faster, but they're not ready and I don't want to delay getting this new release out any more.

I also have an apology to the Korean team who wanted to use RPGMaker Trans: testing revealed another problem when changing the locale of the game, specifically that files named in Japanese can no longer be used - with this breaking most of my test games. Automatic file renaming cannot be handled by the current framework, so multi-locale support will have to wait until the next version. Sorry.

Changes
  • Patching engine is much faster
  • Now able to translate "Set Hero Class" commands
  • Pseudo-bug: Events associated with Monster Parties have migrated to the Common Events file. This is due to problems with the current patch format and the new patching engine.

Next Version due by end of month (hopefully - though it seems I'm not good at timescales). Features will be:
  • More speed!
  • Support for trans-locale (i.e. Japanese to Korean) patching 
  • Trying to detect if a game has been unpacked under the wrong locale
Also: on the file hosting situation, it seems that my previous file hosts are well... as far as my auto-upload script is concerned, dead. Defaulting to Mediafire for now,  but liable to change.

Double also: I've set up a donations button, as it was suggested a while back in the comments. As the disclaimer says, donations won't necessarily make me work any faster (i.e. they're old school donations, given charitably, with no expectation of return). This being said, sufficient donations may let me get some private hosting (if just for files and not a full website), which would be nice.

    10 comments:

    1. The link for the Translation tool is set to private : http://www.mediafire.com/?uzr8l4ioqo9557t

      Great work btw.

      ReplyDelete
    2. available VX in the next version?

      Thank you so much for your support.

      ReplyDelete
      Replies
      1. Not the next version, no. The plan is to get everything done with 2k first, then move onto XP/VX.

        Delete
    3. ha! Mediafire! A good choice. I appreciate your work, keep it up.

      ReplyDelete
    4. Hey buddy, can we have a link to your previous versions? Because when I'm trying to patch VH; it loads and then just stop halfway through.

      (Doesn't move and the patching hasn't been completed at all)


      Thanks buddy! Keep up the good work!

      ReplyDelete
      Replies
      1. No. I don't post old versions for good reasons.

        If the programs actually crashed, it'll cough up a log file. Post the log file and I'll be able to tell you what's happened and/or fix bugs.

        That said, I'm going to guess it's a locale issue (i.e. you've unpacked the game under the wrong locale). From your description it sounds like it.

        Delete
      2. At least yours STARTED to patch VH I can't get mine to start I've read the READ ME, tried re-downloading it, and I still can't get it to start patching VH, and it doesn't give me a log file unless it is the txt file that mentions "Traceback (most recent call last):"

        BTW I am running on Windows XP if that matters

        Delete
      3. Yes, that is the log file. Tracebacks give a very accurate description of the error that I can use to debug.

        That said, as I said in the Hongfire PM, make sure there's no Japanese characters in the base folder name and it will work.

        Delete
      4. For anyone following this, the issue was resolved through Hongfire. Turned out to be file related.

        Delete

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