Wednesday, 30 October 2013

RPGMaker Trans v2.0 RC2 Released

So that took a little longer than I thought it would... the blame for this lies solely with Disgaea D2.

New RC is out, and it should actually work this time.

There's a few known bugs, but nothing is a deal-breaker as such:
  • Progress bar sticks at 99%, even after patching has completed.
  • CLI mode is untested, but probably won't work due to bugs in either Windows or the Python implementation on Windows. Not sure which.

Link: Dropbox

Saturday, 19 October 2013

RPGMaker Trans v2.0 RC1 Released

OK, so the new version of RPGMaker Trans, after months of delays, is finally almost here. I'm releasing this as a release candidate because simply, due to Windows-problems, I haven't been able to do the level of testing on this that I'd like.

So disclaimer: I only think this works. No testing on the windows binary has been done, other than to confirm it runs. No guarantees. If your computer grows green hair and teeth and proceeds to eat your cat, I'm not to blame.

EDIT: Pulled due to a crippling bug. An RC2 will be released as soon as possible.
EDIT2: There are more bugs in the Windows version that I thought. RC2 may be delayed until Friday, depending on how fast I can squash them.

Thursday, 3 October 2013

Progress

Checking in with a progress report... Nothing amazing, but here's the run down.

  • Translator core: 100% done.
  • CLI Mode: 100% done (could be improved, but error reporting will handle the current problems)
  • GUI Mode: 100% done
  • Final Testing: 50% done
For those wondering about CLI (command line interface, useful for scripting and stuff), it will hide behind a --cli switch. Thanks to the magic of Python,  there is already fully documented command line help, so it should be pretty easy to use.

I'm wary of saying it, but unless something goes badly wrong, expect a release within a week.

EDIT: So I'm updating this post with progress as stuff gets done. Italics and strikeouts indicate changes.