Right, so first off is an apology to anyone having issues with
RPGMaker Trans. The delay in getting a "fully functional" version out
has been caused by my laptop breaking in early January, and the ensuing
problems with getting a replacement. Then when I did get said
replacement, there was a slight issue with the replacement only having
access to Linux, which isn't a whole lot of use when debugging a Windows
only problem. That said, all of this has been sorted now.
As
to when a new version will be out which fixes these problems: I'm
aiming for this weekend. Then onto more interesting things, like VX
support.