Mostly due to circumstances beyond my control, I have to take an indefinite hiatus from RPGMaker Trans development. As such, until the hiatus ends, the only work that will be carried out on RPGMaker Trans will be bugfixes, should bugs arise.
Apologies to those waiting for trans-locale support.
Saturday, 28 July 2012
Saturday, 30 June 2012
RPGMaker Trans v1.98
Right, here is v1.98. It's undergone much more substantial testing than had been the case with the old 1.97, and I'm 99% confident that this one actually works properly. If I'm wrong, then please, bug reports either as comments here or directly e-mail me.
Changes:
Changes:
- Speed: The speedy patching engine is correct and works properly.
- Speed: The translation folder is constructed in parallel to patching.
- Bugfix: Game folders with Unicode file names should be OK now... (although maybe not if opened using the browse button - this is outside of my ability to control, unfortunately...)
- New UI: OK, it looks like the old one, but this version is better for me as a programmer. Also, it's the cause for the aforementioned bugfix. Oh, and for now, the patch options button won't do anything. That's intentional.
Within the next two weeks, I intend to get a beta version of 1.99 out; this version will add support for trans-locale patches (i.e. Japanese to Korean/Russian). The only substantial item left to do is to add support for "translating" filenames, which requires a modicum of extra reverse engineering. Shouldn't be too hard... I hope...
Oh, and I'm doing a "cash for guaranteed work" thing. For every $10, I will do 1 hours work on RPGMaker Trans. People can specify what feature they'd like to see and I'll work on that. Current list of features under development: XP/VX support, automatic translations via Atlas and Trans-locale patching. Whilst I'm open to ideas, if you have some feature that isn't on this list that you want, please ask before committing funds to it. I'd hate for someone to donate for a feature which I can't implement...
And finally, I will be implementing all of those features anyway. Donations is just a way to try and get me to speed up.
Oh, and I'm doing a "cash for guaranteed work" thing. For every $10, I will do 1 hours work on RPGMaker Trans. People can specify what feature they'd like to see and I'll work on that. Current list of features under development: XP/VX support, automatic translations via Atlas and Trans-locale patching. Whilst I'm open to ideas, if you have some feature that isn't on this list that you want, please ask before committing funds to it. I'd hate for someone to donate for a feature which I can't implement...
And finally, I will be implementing all of those features anyway. Donations is just a way to try and get me to speed up.
Tuesday, 12 June 2012
Request
EDIT: It turns out that automatically patching an RPG_RT.EXE file will be impossible. Certain assets, notably the name character dialog, have to be translated, and this is well outside of what I think is possible for me to implement. There may be an alternative later on, but this will not be in any release for the forseeable future. Apologies.
So I haven't been completely idle this last month or so. And hence a request for those wanting to translate into foreign languages: I need RPG_RT.EXE files. Specifically, I need RPG_RT.EXE files from the locales which you want to translate into, so I can try to figure out how to automatically patch the locale of an RPG_RT.EXE file.
Technical details: an RPGMaker 2k is an old pre-UTF-8 program, so it can only display a single code page. Translating across code pages will require either replacing the RPG_RT.EXE file (legally difficult) or on the fly patching - and for on the fly patching, I'll need to know what to change.
Hence, if you can see this, want to translate RPGMaker 2k games to a different locale, and have an RPG_RT.EXE file that is from the correct locale, please send it to me!
Thursday, 26 April 2012
Whoops...
I was browing a forum and found that v1.97 of RPGMaker Trans has a pretty major bug. It isn't a crashing bug (as some poeple have complained about here; until I get logs I'm assuming this is file name related), but rather it isn't translating item descriptions. I have no idea what is causing this as it only seems to affect the Windows build; it wasn't an issue when testing it on Linux.
Pending further investigation I've reinstated the older 1.95 version. If you're having trouble with item descriptions, please redownload it. Also if you have problems with an old download of 1.95 complaining about it being expired, you may also have to download this "newer" version of 1.95 which overrides the version check that causes the expired message.
Apologies for all this.
Pending further investigation I've reinstated the older 1.95 version. If you're having trouble with item descriptions, please redownload it. Also if you have problems with an old download of 1.95 complaining about it being expired, you may also have to download this "newer" version of 1.95 which overrides the version check that causes the expired message.
Apologies for all this.
Saturday, 21 April 2012
Incommunicado
Just a short update: normally I'm pretty responsive about answering questions etc. However, my smartphone has just died - and hence I'm not getting notifications of questions here at all quickly.
So if I'm late answering a question, it's not because I'm neglecting my userbase or abandoning the project, it's more likely that I just don't know there's a problem. I'll try and get responses within a reasonable time, but don't be surprised if it takes a few days.
So if I'm late answering a question, it's not because I'm neglecting my userbase or abandoning the project, it's more likely that I just don't know there's a problem. I'll try and get responses within a reasonable time, but don't be surprised if it takes a few days.
Monday, 16 April 2012
RPGMaker Trans v1.97 Released
OK, so this release represents most of my work in the "speedy" line. It isn't all of my work, because I've only dropped the speedy patching engine into the old framework; there's other improvements I'm making in the framework which should make things faster, but they're not ready and I don't want to delay getting this new release out any more.
I also have an apology to the Korean team who wanted to use RPGMaker Trans: testing revealed another problem when changing the locale of the game, specifically that files named in Japanese can no longer be used - with this breaking most of my test games. Automatic file renaming cannot be handled by the current framework, so multi-locale support will have to wait until the next version. Sorry.
Changes
Next Version due by end of month (hopefully - though it seems I'm not good at timescales). Features will be:
Double also: I've set up a donations button, as it was suggested a while back in the comments. As the disclaimer says, donations won't necessarily make me work any faster (i.e. they're old school donations, given charitably, with no expectation of return). This being said, sufficient donations may let me get some private hosting (if just for files and not a full website), which would be nice.
I also have an apology to the Korean team who wanted to use RPGMaker Trans: testing revealed another problem when changing the locale of the game, specifically that files named in Japanese can no longer be used - with this breaking most of my test games. Automatic file renaming cannot be handled by the current framework, so multi-locale support will have to wait until the next version. Sorry.
Changes
- Patching engine is much faster
- Now able to translate "Set Hero Class" commands
- Pseudo-bug: Events associated with Monster Parties have migrated to the Common Events file. This is due to problems with the current patch format and the new patching engine.
Next Version due by end of month (hopefully - though it seems I'm not good at timescales). Features will be:
- More speed!
- Support for trans-locale (i.e. Japanese to Korean) patching
- Trying to detect if a game has been unpacked under the wrong locale
Double also: I've set up a donations button, as it was suggested a while back in the comments. As the disclaimer says, donations won't necessarily make me work any faster (i.e. they're old school donations, given charitably, with no expectation of return). This being said, sufficient donations may let me get some private hosting (if just for files and not a full website), which would be nice.
Sunday, 1 April 2012
Dangit...
So I couldn't quite keep meet my target...
Basically, lack of time and a few problematic bugs stopped me. I'm finally at the stage where the parser/assembler works without issue, but it isn't yet integrated into the translator or GUI - and nor are the changes to these two parts finished yet either.
I'm very disappointed that I couldn't make it in time for an ironic April fools release though...
Well, new version within the week, I suspect.
Basically, lack of time and a few problematic bugs stopped me. I'm finally at the stage where the parser/assembler works without issue, but it isn't yet integrated into the translator or GUI - and nor are the changes to these two parts finished yet either.
I'm very disappointed that I couldn't make it in time for an ironic April fools release though...
Well, new version within the week, I suspect.
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